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Videogames without borders

Creation date: 2016

Country: Spain

Location: Sant Cugat del Vallés

Sector of activity: Culture, leisure and free time · Education · Energy, utilities and environment · Healthcare and social services activities · Telecommunications, hardware and software

Social issue: Digital solutions with high social impact · Diversity (people in state of exclusion, minorities and people with disabilities) · Education (access to education and skills) · Environment and rural settings · Healthcare · Internet Access

Video Games without Borders is an independent not-for-profit organization and also a global community of people. "We firmly believe that digital games and applications can help improve the world in general and living conditions in particular," say two of its team Francesco Cavallari and Montserrat Villar.

Videogames can be a vehicle for social and environmental change within the framework of the collaborative economy. In the VGWB community the best industry professionals can contribute their knowledge and creativity to create the biggest possible impact, as well as inspiring and training young talents from around the world, including developing countries. The model is based on voluntary contributions until the necessary level of finance is reached, the team is hired and collaborators paid in accordance with market prices, so that the professionals help create their own projects.

The projects vary a great deal. The company has a game "Antura and the Letters (http://www.antura.org) for learning Arabic by Syrian refugee children who are not receiving schooling. The project "One World a Million Stories (http://vgwb.org/projects/one-world-a-million-stories) is a collection of interactive stories produced in developing countries and sold around the world to collect funds to finance the work of other NGOs in these countries.